
Welcome welcome, everyone, to the next best thing! Today we're taking a step into the cold depths of Brennenburg Castle.
Amnesia: The Dark Descent is a survival horror game made by Frictional Games for PC. This game takes everything we knew about the genre and puts it into a terrifying first person perspective but the catch is...you have no way to defend yourself. If you see an enemy, you either run or hide!
The first thing you'll notice when you begin the game is that the main protagonist, Daniel, has lost his memory. A fairly typical start to a game but the atmosphere is enhanced by the dark walls of Brennenburg and the strange pink fluid on the ground. Your only clue is to follow it until you find a note to you...from yourself. The note explains why you've lost your memory and what you must do to survive against a "Shadow" that follows you constantly. Your only advice to yourself: Run.
Your goal is to find the master of the castle, Alexander, and kill him. Your previous self's hatred for him is quite obvious.
A fairly decent start to the game, if a little stereotypical, no?
After this point the story is all told through notes and scraps of paper you find throughout the castle. Things that happened in Daniel's life that lead up to him coming to Brennenburg, Daniel's thoughts to the happenings around him, and also some notes of how this castle and the mysteries inside it somehow have something to do with every part of history...you may not have your own memory and you may be running for your life but you are most certainly getting into something big.
The gameplay in this game doesn't stand out too much. You walk around, can pick up any object you want and open any door and cupboard that's not locked. Simple. The survival part of the gameplay comes less in the form of keeping yourself alive but more like keeping your sanity. Yes, Amnesia has a sanity meter. Your sanity is affected by the darkness. The longer you spend in it, the lower your sanity gets. The only thing is, the sanity does little more than have some simple visual effects and supposedly makes enemies move faster. It cannot kill you and though you are given many ways to stay in the light Daniel's eyes will adjust to the dark if you stay in it for a few seconds. The sanity meter pales in comparison to games such as Eternal Darkness which had very unexpected results and much more shock factor.
You will find many tinderboxes, used to light candles and torches throughout the castle, and a lantern for those areas where there are no lights that you can fill with oil from canisters you'll find everywhere.
On the note of enemies: though they pose a threat to Daniel, as a player they won't really do much to hinder you. You can practically run right next to them without getting hurt. Their appearances are randomized except for a few key areas...at the end of the game. I gotta wonder if their spawning is caused by your sanity meter getting low or something of the sort. If you continuously make progress like I did you'll almost never see them. I went more than half the game running into only one or two of them.
The main reason they aren't a problem for you, however, is the fact that if they spot you and you can't run away from them...you can let yourself die and go back only a small ways. The areas of the castle aren't large. The point of most games is to not die, of course, but in the end the enemies are merely superfluous and do little more but hinder your continuous progress.
Since your sanity meter improves by making progress and staying in the light it's not hard to keep your sanity relatively normal at all times. Unless you literally light every candle and constantly use your lantern you will probably never even run out of items.
In the end, Amnesia is definitely more a game for atmosphere and story than it is for gameplay. The puzzles you run into are thought out well enough but leave no room for failure due to the game's constant autosaving. Aside from figuring out what goes where (and the game will tell you if something doesn't belong) all you have to do is press a button or pull a switch to activate a contraption after it's been pieced together.
The game's story mostly consists of the events before you take control of Daniel at the beginning. His journey before finding the Orb that ultimately lead him to Brennenburg Castle, memories of Daniel being given a tour of the castle by Alexander, even some of the things Daniel did while he was here. The best parts of the story, however, come at the end of the game when you reach the torture chambers. The one and only NPC you run into that isn't an enemy is pulled off very well and he is quite an amicable fellow to boot. It helps to release any tension you might have had before you go on to your next grueling task on your way to finding Alexander.
Music in this game is little more than supplementary to the experience. It's background music and nothing more. There is only one song that stands out and it's because it's so different from the rest and meant to soothe your mind.
In conclusion, Amnesia: The Dark Descent is more or less a fairly standard survival horror game that seems to have caught more attention for it's atmosphere and first person perspective more than anything. I would go so far as to say that the horror elements in this game are unnecessary and this game would have been better as a puzzle adventure game. The horror elements, particularly the enemies, always felt like they were just getting in the way of making progress.
I didn't find the game to be very scary though I realize that mileage may vary and the anticipation leading to a scare that may or may not be there is more terrifying than the actual thing that scares you. Since the enemies are seemingly randomized you'll never know when one is going to come at you but when you realize that you can merely let it kill you just to get it out of the way the horror side of things kind of fades away. The sanity meter was just as useless since it's easy to keep it up and any time it did get low it didn't stop you from doing anything.
If you're looking for horror and are easily scared, this game might still get you. If you want a game for atmosphere with some interesting puzzles, the game will definitely catch your interest. If you're the type who's not easily scared and is looking at this game because of all the hype about it being the scariest thing out there...well you're looking in the wrong place. Though it is, by design, a horror game I felt the horror elements did not do the game justice and it could have worked better as a dark and atmospheric puzzle game without all the silly enemies and sanity meter.
Thank you for reading, see you next time!